Корично изображение Електронна книга

Focus on 2D in direct3D /

Основен автор: Pazera, Ernest.
Формат: Електронна книга
Език: English
Публикувано: [Indianapolis, IN?] : Premier Press, ℗♭2002.
Серия: Premier Press game development series.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=78618
Подобни документи: Print version:: Focus on 2D in direct3D.
Съдържание:
  • From DirectDraw 7.0 to Direct3D 8.0
  • Initirlizing Direct3D
  • Initialization Steps
  • Purpose of the IDirect308 Object
  • Creating an IDirect308 Object
  • Examining Capabilities
  • Adapters
  • Device Types
  • Display Formats
  • Getting the Current Display Mode
  • Checking for Compatible Formats
  • Checking Resource Formats
  • Checking Support
  • Crerting a Device
  • Creating IDirect3D Device8 Objects
  • Setting up Viewports
  • Direct3D Colors, and Clearing a Viewport
  • Presenting the Scene
  • Resetting the Display
  • Vertex Formats
  • The Purpose of Direct3D
  • Representing Vertex Data
  • Position
  • RHW
  • Vertex Normal
  • Diffuse Color
  • Specular Color
  • Texture Coordinates
  • Telling the Device Which Format You're Using
  • Transformed or Untransformed
  • Vertex Buffers
  • Creating a Vertex Buffer
  • Loading the Buffer with Data
  • Telling the Device Which Buffer to Use
  • Destroying the Buffer
  • Index Buffers
  • Creating an Index Buffer
  • Loading an Index
  • Telling the Device Which Indices to Use
  • Destroying Index Buffers
  • Drawing Primitives
  • Rendering States
  • Beginning and Ending a Scene
  • Primitive Types
  • Drawing Primitives without a Vertex Buffer
  • Indexed Primitives with User Pointers
  • Drawing Primitives with Vertex Buffers
  • Drawing Indexed Primitives with Index Buffers
  • Surfaces
  • Resource Types
  • Back Buffers
  • Image Surfaces
  • Copying from Surface to Surface
  • Loading Images
  • Direct3D Cursors
  • Creating additional Render Targets
  • Textures
  • Creating a Texture.