Focus on 2D in direct3D /
Основен автор: | Pazera, Ernest. |
---|---|
Формат: | Електронна книга |
Език: | English |
Публикувано: |
[Indianapolis, IN?] :
Premier Press,
℗♭2002.
|
Серия: |
Premier Press game development series.
|
Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=78618 |
Подобни документи: |
Print version::
Focus on 2D in direct3D. |
Съдържание:
- From DirectDraw 7.0 to Direct3D 8.0
- Initirlizing Direct3D
- Initialization Steps
- Purpose of the IDirect308 Object
- Creating an IDirect308 Object
- Examining Capabilities
- Adapters
- Device Types
- Display Formats
- Getting the Current Display Mode
- Checking for Compatible Formats
- Checking Resource Formats
- Checking Support
- Crerting a Device
- Creating IDirect3D Device8 Objects
- Setting up Viewports
- Direct3D Colors, and Clearing a Viewport
- Presenting the Scene
- Resetting the Display
- Vertex Formats
- The Purpose of Direct3D
- Representing Vertex Data
- Position
- RHW
- Vertex Normal
- Diffuse Color
- Specular Color
- Texture Coordinates
- Telling the Device Which Format You're Using
- Transformed or Untransformed
- Vertex Buffers
- Creating a Vertex Buffer
- Loading the Buffer with Data
- Telling the Device Which Buffer to Use
- Destroying the Buffer
- Index Buffers
- Creating an Index Buffer
- Loading an Index
- Telling the Device Which Indices to Use
- Destroying Index Buffers
- Drawing Primitives
- Rendering States
- Beginning and Ending a Scene
- Primitive Types
- Drawing Primitives without a Vertex Buffer
- Indexed Primitives with User Pointers
- Drawing Primitives with Vertex Buffers
- Drawing Indexed Primitives with Index Buffers
- Surfaces
- Resource Types
- Back Buffers
- Image Surfaces
- Copying from Surface to Surface
- Loading Images
- Direct3D Cursors
- Creating additional Render Targets
- Textures
- Creating a Texture.