Linux game programming /
Основен автор: | Collins, Mark "Nurgle." |
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Формат: | Електронна книга |
Език: | English |
Публикувано: |
Roseville, Calif. :
Prima Tech,
2001.
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Серия: |
Prima Tech's game development.
|
Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=108950 |
Подобни документи: |
Print version::
Linux game programming. |
Съдържание:
- What Makes a Game?
- Different Game Genres
- What Makes a Successful Game?
- The Game-Development Process
- The Design Document
- Development
- Testing
- Releasing Your Game
- Linux Development Tools
- Development Tools
- Compiler
- Debugging Tools
- Development Environments
- Libraries
- Simple DirectMedia Layer
- OpenGL
- libXII
- Other Libraries
- The Structure of a Game
- The Parts of a Game
- A Game Framework
- 20 Graphics Under Linux
- The SDL API
- Starting Up SDL
- Creating a Window
- Creating a Surface
- Drawing a Bitmap Image
- Drawing Directly to the Screen
- Using Palettes
- Cleaning Up
- The Xlib API
- Creating a Window
- Drawing to the Screen
- Double Buffering
- Installing Color Maps
- Cleaning Up
- The SVGAlib API
- Switching to a Graphics Mode
- Drawing to the Screen
- Displaying Images
- Using Color Palettes
- Cleaning Up
- A Mini-Project
- Input with SDL
- Understanding Input Devices
- Keyboard
- Mouse
- Joystick
- Handling Methods
- Event Queues
- Polling
- Using the SDL Event Queue
- The SDL_Event Union
- Layout
- Interpreting Event Types
- Reading from the Event Queue
- Polling with SDL
- Polling the Keyboard
- Polling the Mouse
- Configuring the Control System
- 30 Graphics for Linux Games
- Some History: Mesa and OpenGL
- What Is OpenGL?
- Where Can I Get OpenGL?
- Buffers, Hidden Surface Elimination, and Animation
- Compiling and Linking with OpenGL
- Let's Draw Something!
- Drawing Polygons, Lines, and Points.