Корично изображение Електронна книга

Linux game programming /

Основен автор: Collins, Mark "Nurgle."
Формат: Електронна книга
Език: English
Публикувано: Roseville, Calif. : Prima Tech, 2001.
Серия: Prima Tech's game development.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=108950
Подобни документи: Print version:: Linux game programming.
Съдържание:
  • What Makes a Game?
  • Different Game Genres
  • What Makes a Successful Game?
  • The Game-Development Process
  • The Design Document
  • Development
  • Testing
  • Releasing Your Game
  • Linux Development Tools
  • Development Tools
  • Compiler
  • Debugging Tools
  • Development Environments
  • Libraries
  • Simple DirectMedia Layer
  • OpenGL
  • libXII
  • Other Libraries
  • The Structure of a Game
  • The Parts of a Game
  • A Game Framework
  • 20 Graphics Under Linux
  • The SDL API
  • Starting Up SDL
  • Creating a Window
  • Creating a Surface
  • Drawing a Bitmap Image
  • Drawing Directly to the Screen
  • Using Palettes
  • Cleaning Up
  • The Xlib API
  • Creating a Window
  • Drawing to the Screen
  • Double Buffering
  • Installing Color Maps
  • Cleaning Up
  • The SVGAlib API
  • Switching to a Graphics Mode
  • Drawing to the Screen
  • Displaying Images
  • Using Color Palettes
  • Cleaning Up
  • A Mini-Project
  • Input with SDL
  • Understanding Input Devices
  • Keyboard
  • Mouse
  • Joystick
  • Handling Methods
  • Event Queues
  • Polling
  • Using the SDL Event Queue
  • The SDL_Event Union
  • Layout
  • Interpreting Event Types
  • Reading from the Event Queue
  • Polling with SDL
  • Polling the Keyboard
  • Polling the Mouse
  • Configuring the Control System
  • 30 Graphics for Linux Games
  • Some History: Mesa and OpenGL
  • What Is OpenGL?
  • Where Can I Get OpenGL?
  • Buffers, Hidden Surface Elimination, and Animation
  • Compiling and Linking with OpenGL
  • Let's Draw Something!
  • Drawing Polygons, Lines, and Points.