Real-time shader programming : covering DirectX 9.0 /
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...
Основен автор: | Fosner, Ron. |
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Формат: | Електронна книга |
Език: | English |
Публикувано: |
San Francisco :
Morgan Kaufmann Publishers,
℗♭2003.
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Серия: |
Morgan Kaufmann series in computer graphics and geometric modeling.
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Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=240302 |
Подобни документи: |
Print version::
Real-time shader programming. |
Онлайн достъп от Библиотека ”Паница” на Американския университет в България: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=240302 |
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Провери в Paniza Library, AUBG | Сигнатура: |
T385 .F6634 2003b |
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