Корично изображение Електронна книга

Game work : language, power, and computer game culture /

"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video...

Пълно описание

Основен автор: McAllister, Ken S., 1966-
Формат: Електронна книга
Език: English
Публикувано: Tuscaloosa, Ala. : University of Alabama Press, ℗♭2004.
Серия: Rhetoric, culture, and social critique.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=217981
Подобни документи: Print version:: Game work.
Съдържание:
  • 1. Studying the computer game complex
  • Computer games as a mass culture
  • Computer games as mass media
  • Computer games as psychophysiological force
  • Computer games as economic force
  • Computer games as instructional force
  • So, why study computer games?
  • 2. A grammar of gamework
  • Rhetoric and dialectic
  • Propositions of the gamework
  • The problematic of play
  • The grammar of gameworks: analyzing the computer game complex
  • 3. Capturing imaginations: rhetoric in the art of computer game development
  • Rhetorical functions revisited
  • Rhetoric in the discourse of game developers
  • Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales
  • 4. Making meanings out of contradictions: the work of computer game reviewing
  • Computer game reviewing online
  • Computer game reviewing in print
  • Playing up influence to influence play
  • Reviewing the meanings of the computer game complex
  • 5. The economies of black & white
  • Defining economies
  • The "purchase" of natural resources
  • The "purchase" of spiritual resources
  • The "purchase" of temporal resources
  • The work of black & white
  • Transformative locales: economic force as game work.