Корично изображение Електронна книга

Game programming with Silverlight /

Основен автор: Snow, Michael.
Формат: Електронна книга
Език: English
Публикувано: Boston, MA : Course Technology, ℗♭2010.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=306355
Подобни документи: Print version:: Game programming with Silverlight.
Съдържание:
  • ""Contents""; ""Introduction""; ""Chapter 1 Silverlight 101""; ""All About Silverlight""; ""Silverlightâ€?s Tools""; ""All About XAML""; ""Attribute Syntax""; ""Property Element Syntax""; ""Content Element Syntax""; ""Collection Syntax""; ""Events""; ""Final Notes""; ""An Overview of Silverlight Controls""; ""AutoCompleteBox""; ""DockPanel""; ""HeaderedContentControl""; ""Expander""; ""HeaderedItemsControl""; ""Label""; ""TreeView""; ""ViewBox""; ""WrapPanel""; ""NumericUpDown""; ""Chart""; ""DatePicker""; ""Using Themes""; ""Third-Party Controls""; ""Summary""; ""Chapter 2 Getting Started""
  • ""Gathering the Tools You Need""""Visual Studio 2008 with Service Pack 1""; ""Silverlight Tools for Visual Studio 2008 Service Pack 1""; ""Expression Blend 2 SP1""; ""Creating a Silverlight Application Project""; ""Exploring the Silverlight Application Project""; ""The Designer Preview""; ""The XAML Code Editor""; ""Solution Explorer""; ""Properties Window""; ""Exploring Your Project Files""; ""Website Project""; ""Silverlight Application Project""; ""Taking a Peek at Visual Studio 2010""; ""Using Common Silverlight Utility Functions""; ""Summary""
  • ""Chapter 3 Whatâ€?s New with Silverlight 3""""Perspective Transforms""; ""Pixel Effects""; ""Navigation Template""; ""SaveFileDialog""; ""CaretBrush""; ""Bypassing the Image Cache""; ""ImageOpened Event""; ""Multi-Selection List Box""; ""Pixel APIs""; ""System Colors""; ""Text Rendering for Animation""; ""GPU/Hardware Acceleration""; ""Media Support for H.264/AAC Media Playback""; ""Local Connection""; ""Animation Easing""; ""Out-of-Browser Applications""; ""Data Validation""; ""Network Change Detection""; ""Binary XML""; ""Merged Resource Dictionary""; ""Summary""
  • ""Chapter 4 Silverlight Game Tips and Tricks""""Creating the Main Game Loop""; ""Putting Your Game in Full-Screen Mode""; ""Accessing the HTML DOM from Your Game""; ""Centering Your Game Window in the Browser""; ""Setting Browser Cookies from Your Game""; ""Communicating with JavaScript""; ""Capturing Browser Resizes""; ""Communicating Between the Application and MainPage Classes""; ""Enabling and Disabling Your Game Controls""; ""Making a Browser Window Pop Up""; ""Dynamically Loading and Displaying Your Game""; ""Making Your Silverlight Control Transparent""
  • ""Scaling Your Game Controls in Your Browser""""Image Loading""; ""Obtaining Image Dimensions""; ""Monitoring for Mouse and Keyboard Events""; ""Cropping Objects in Your Game""; ""Loading a Silverlight Control Within Another Silverlight Control""; ""Adding Tooltips to Buttons and Objects""; ""Leveraging Isolated Storage for Game Purposes""; ""Working with Image Source Filenames""; ""Working with Strokes and Shapes""; ""Loading Images from Streams""; ""Loading and Managing Images in Your Game""; ""Setting the Default Browser from Within VS""; ""Detecting Mouse Double Clicks""; ""Summary""