Корично изображение Електронна книга

AI and artificial life in video games /

Основен автор: Lecky-Thompson, Guy W.
Формат: Електронна книга
Език: English
Публикувано: Boston : Charles River Media/Cengage Technology, 2008.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=263323
Подобни документи: Print version:: AI and artificial life in video games.
Съдържание:
  • Ch. 1. Introduction
  • Defining Artificial Intelligence
  • Knowledge Management
  • AI Put Simply
  • Defining Artificial Life
  • Top-Down versus Bottom-Up Intelligence
  • Ch. 2. Using Artificial Intelligence in Video Games
  • AI in Video Games
  • Applying the Theories
  • Ch. 3. Uses for Artificial Life in Video Games
  • Modeling Natural Behavior
  • AI Techniques in A-Life
  • Using A-Life in Video Game Development
  • A-Life in the Design Phase
  • A-Life in the Development Phase
  • A-Life in Video Game Testing
  • Post-Development A-Life
  • Ch. 4. The A-Life Programming Paradigm
  • A-Life: The Game within the Game
  • Evolving Behavior
  • Planning the A-Life Implementation
  • Summary
  • Ch. 5. Building Blocks
  • AI and A-Life Building Blocks
  • Deploying the Building Blocks
  • Ground-Up Deployment
  • Summary
  • Ch. 6. The Power of Emergent Behavior
  • Defining Emergent Behavior
  • The "Sum of Parts" Emergence Design
  • The Individual Dynamic Emergence Design
  • The Group Dynamic Emergence Design
  • The Reproductive Mechanism in Emergence
  • Ch. 7. Testing with artificial Life
  • Testing A-Life
  • Bottom-Up Testing
  • Testing AI with A-Life
  • Testing A-Life with A-Life
  • Ch. 8. Several A-Life Examples
  • Movement and Interaction
  • A-Life Control Systems
  • A-Life in Puzzles, Board Games, Simulations
  • Video Game Personalities
  • Ch. 9. Multiplayer AI and A-Life
  • Managing Emergence
  • Enhancing the Experience
  • Implementing A-Life in Multiplayer Environments
  • Ch. 10. The Application of A-Life Outside the Lab
  • Simple Genetic Algorithms
  • Breeding Behavioral Patterns
  • Datasets versus Functionality.