3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max /
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology....
Основен автор: | Mooney, Thomas. |
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Формат: | Електронен |
Език: | English |
Публикувано: |
Birmingham :
Packt Publishing Ltd.,
2012.
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Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=499138 |
Подобни документи: |
Print version::
3ds Max Speed Modeling for Games. |
Резюме: |
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization. |
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Описание на библ. документ: |
Includes index. |
Физически характеристики: |
1 online resource. |
ISBN: |
9781849692373 1849692378 9781849692366 184969236X |