Корично изображение Електронна книга

Video game spaces : image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Основен автор: Nitsche, Michael, 1968-
Формат: Електронна книга
Език: English
Публикувано: Cambridge, Mass. : MIT Press, ℗♭2008.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=259268
Подобни документи: Print version:: Video game spaces.
Резюме: Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Физически характеристики: 1 online resource (viii, 305 pages) : illustrations
Библиография: Includes bibliographical references (pages 247-292) and index.
ISBN: 9780262255110
0262255111
0262141019
9780262141017