Video game spaces : image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Основен автор: | Nitsche, Michael, 1968- |
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Формат: | Електронна книга |
Език: | English |
Публикувано: |
Cambridge, Mass. :
MIT Press,
℗♭2008.
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Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=259268 |
Подобни документи: |
Print version::
Video game spaces. |
Резюме: |
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. |
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Физически характеристики: |
1 online resource (viii, 305 pages) : illustrations |
Библиография: |
Includes bibliographical references (pages 247-292) and index. |
ISBN: |
9780262255110 0262255111 0262141019 9780262141017 |