Корично изображение Електронна книга

Maya 2008 character modeling and animation : principles and practices /

Основен автор: Flaxman, Tereza.
Формат: Електронна книга
Език: English
Публикувано: Australia ; Boston, Mass. : Thomson Course Technology, ℗♭2008.
Предмети:
Онлайн достъп: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=263315
Подобни документи: Print version:: Maya 2008 character modeling and animation.
Съдържание:
  • ""CONTENTS""; ""INTRODUCTION""; ""CHAPTER 1 THE ANIMATION PRODUCTION PROCESS""; ""Overview of Production""; ""Preproduction""; ""Production""; ""Postproduction""; ""Preproduction Process""; ""Story Concept and Development""; ""Character Design and Character Sketches""; ""Environments and Sets""; ""Cinematography""; ""Lighting""; ""Storyboarding""; ""The Animatic""; ""Sound Design""; ""Motion Studies""; ""Tutorial 1.1: Cameras and Cinematography""; ""Creating a Long Shot""; ""Creating a Medium Shot""; ""Creating a Close-Up Shot""; ""Tutorial 1.2: Three-Point Lighting""
  • ""Creating the Key Light""""Creating the Fill Light""; ""Creating the Back Light""; ""Summary""; ""Challenge Assignments""; ""1. Character and Story Development""; ""2. Cinematography and Lighting Design""; ""CHAPTER 2 FUNDAMENTALS OF COMPUTER ANIMATION""; ""The Art and Science of Animation""; ""Some Basic Principles of Animation""; ""Timing""; ""Conveying a Sense of Object Weight in Animation""; ""Newtonâ€?s Laws: The Physics of Bodies in Motion""; ""Basics of Keyframe Animation""; ""The Graph Editor""; ""Breakdowns""; ""Tutorial 2.1: Light and Heavy Bouncing Ball Animation""
  • ""Animating the Translation of the Light Ball""""Animating the Rotation of the Light Ball""; ""Animating the Heavy Ball""; ""Animating the Translation of the Heavy Ball""; ""Animating the Rotation of the Heavy Ball""; ""Object Relationships""; ""Understanding Parenting""; ""Understanding Grouping""; ""Tutorial 2.2: Refining Keyframe Animation""; ""Squash and Stretch""; ""Light Ball with Squash and Stretch""; ""Rendering the Animation""; ""Summary""; ""Challenge Assignments""; ""1. Squash and Stretch""; ""2. Newtonâ€?s Laws""; ""CHAPTER 3 MODELING AND TEXTURING A SIMPLE CHARACTER""
  • ""Modeling Using Polygons""""Exercise: Polygonal Modeling Starting from a Plane""; ""Exercise: Modeling Starting from a Polygon Primitive""; ""Exercise: Using Profile Curves for Polygonal Modeling""; ""Smoothing Polygons""; ""Modeling Strategies""; ""Working with Symmetry""; ""Using Image Planes to Bring in Reference Sketches or Imagery""; ""Block Modeling the Object or Character""; ""Keeping All Polygons Quads""; ""Polygon Shape and Size""; ""Advanced Modeling Techniques""; ""Lattice Deformer""; ""Sculpt Geometry Tool""; ""Understanding Construction History""
  • ""Polygon UV Coordinates and Texture Mapping""""Projecting Texture Coordinates""; ""Tutorial 3.1: Modeling a Sack""; ""Modeling the Sack""; ""Tutorial 3.2: UV Texturing the Sack""; ""Summary""; ""Challenge Assignments""; ""1. Model a Cell Phone""; ""2. Model a Piece of Furniture""; ""CHAPTER 4 RIGGING AND ANIMATING A SIMPLE CHARACTER""; ""Understanding Rigging""; ""Shot Storyboard""; ""Rigging Design""; ""Basic Rigging Process""; ""Creating a Skeleton""; ""Adding Kinematics""; ""Bind Skin""; ""Understanding Constraints""; ""Using Constraints to Develop Rigging Controls""