Video Game Worlds : Working at Play in the Culture of Everquest.
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game & rsquo;s player base? In this book, Timothy Ro...
Основен автор: | Rowlands, Timothy. |
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Формат: | Електронна книга |
Език: | English |
Публикувано: |
Walnut Creek :
Left Coast Press,
2012.
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Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=431990 |
Подобни документи: |
Print version::
Video Game Worlds : Working at Play in the Culture of Everquest. |
Резюме: |
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game & rsquo;s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr. |
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Физически характеристики: |
1 online resource (203 pages) |
Библиография: |
Includes bibliographical references and index. |
ISBN: |
9781611320695 1611320690 |