Game graphics programming /
"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate...
Основен автор: | Sherrod, Allen. |
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Формат: | Електронна книга |
Език: | English |
Публикувано: |
Boston, MA :
Course Technology/Charles River Media/Cengage Learning,
℗♭2008.
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Серия: |
Course Technology PTR game development series.
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Предмети: | |
Онлайн достъп: |
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=263322 |
Подобни документи: |
Print version::
Game graphics programming. |
Резюме: |
"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description page. |
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Физически характеристики: |
1 online resource (xxiii, 645 pages) : illustrations. |
Библиография: |
Includes bibliographical references and index. |
ISBN: |
9781584506157 1584506156 |